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About
AColony is base building and colony management game with an emphasis on unexpected events, online co-op, and managing a unique community. The story begins with nothing more than a few colonists and limited resources in an unknown world.
Build Your Colony
With the right materials, you can build multi-story buildings, as well as a base that extends underground or into the mountains. In addition, there is a large selection of furniture, pictures and other decoration options to customize the individual rooms according to your wishes.
Research Technologies
Research numerous technologies and use them to unlock more advanced weapons, items, machines and other construction elements. The technology tree offers over 50 individual technology fields and is divided into 4 ages – basic, modern, computer and nuclear age.
Events
While your colony is frequently visited by wanderers, traders, and other groups, less peaceful individuals may also become aware of your community. Whether it’s hostile colonists, dangerous animals, or intelligent insects, you should always have a good defense strategy in place. Nature, of course, provides a number of events that can hasten the death of your colonists.
Play Together
If you play with another player, you will be placed in the same world and each player will control their own colonists. You can trade resources, treat each other’s colonists medically, work together to deal with events and attacks, strengthen colonist relationships, and much more.
General Features
- Online co-op
- Regular visits from wanderers, traders and other groups
- Trading system for normal traders but also between different players
- Dialog menu for interacting with neutral colonists
- Quests you can get from neutral colonists (also includes online co-op quests)
- Electricity system with power generators, batteries, power consumers and switches
- Many special and unexpected events
- 4 technology ages and over 50 individual technologies
- Creative building over several floors
- Many decoration options to customize each room
- Crafting items, weapons and other components
- Animals, insects and other non-ordinary creatures
- Individual colonists with expectations, moods, skills and special traits
- Relationships between colonists (also between colonists from different players)
- Stationary weapons such as turrets or artillery pieces