• Online co-op
  • Regular visits from wanderers, traders and other groups
  • Trading system for normal traders but also between different players
  • Dialog menu for interacting with neutral colonists
  • Quests you can get from neutral colonists (also includes online co-op quests)
  • Electricity system with power generators, batteries, power consumers and switches
  • Many special and unexpected events
  • 4 technology ages and over 50 individual technologies
  • Creative building over several floors
  • Many decoration options to customize each room
  • Crafting items, weapons and other components
  • Animals, insects and other non-ordinary creatures
  • Individual colonists with expectations, moods, skills and special traits
  • Relationships between colonists (also between colonists from different players)
  • Stationary weapons such as turrets or artillery pieces